Mission Guide 8: Mysterious Tremors
Part 1: The map
1. G will say that the earthquakes started at the dock. Go there.
2. A machine will come out of a hole and Herbert and Klutzy will be in it. Herbert will drop the map and Klutzy will try to catch it, but he will split the map in half.
3. Follow the map. One will get stuck in the night club. Don’t get it yet. Go after the other half.
4. The other one will get stuck in someone’s newspaper. Ask him for it. He will say no but will say he wants a pizza.
5. Order a pizza and give it to the penguin with the newspaper. Ask him for the newspaper. Take the 1st half map out.
6. Go to the HQ and go in the gadget room. Get the propeller hat from the hook. Go to the coffee shop and help the penguin clean up the cookies.
7. Ask for a cookie when you’re done.
8. Go to town and give the puffle the propeller hat. Give him a cookie and he will get the 2nd half of the map for you.
Part 2: Rescuing the gift shop
9. Connect the map.
10. Go to the Gadget room. Ask G for super helium and take it.
11. You will find a mallet beside the shelves. Take it.
12. Go to the sports shop. Take the pegs in front of the cash register.
13. Go to the beach. get the net beside the lighthouse.
14. Go to the lighthouse and ask the penguin for the balloons. He will give you the hole box.
15. Fill up a balloon with super helium. Go to the town.
16. Take the balloon and put it on the gift shop.
17. Put the net under the gift shop.
18. Put the pegs on the four corners of the net.
19. Beat the pegs down with the mallet.
Part 3: Another evil plan foiled
20. Go to the docks. Get the lantern beside the hole.
21. Go into the hole and follow the directions of the map of the tunnels. When it gets dark, turn on the lantern.
22. Go into the hole there. You will see Herbert’s digger and the prime gear from the clock tower, unscrew it with the wrench from your spy phone and take it. Go into the hole that has light coming out.
23. Talk to Herbert in a mean way. He will get so angry that he will hit the pipes and the boiler will overheat. Herbert will escape, but don’t follow. Fix the boiler. It’s simpler than you think.
24. Go to HQ, talk to G, give him the gear, and the mission is done!
Don’t forget to receive your prize and medal!